Full starting lineup for Gander RV Duel races at Daytona

first_img9.Aric AlmirolaStewart-Haas Racing 8.Ryan BlaneyTeam Penske STARTING POSITION DRIVER TEAM 9.Tyler Reddick*Richard Childress Racing 3.Daniel HemricRichard Childress Racing 21.Cody WareRick Ware Racing 5.Brad KeselowskiTeam Penske 13.Casey Mears*Germain Racing 13.Ryan NewmanRoush Fenway Racing 17.Bubba WallaceRichard Petty Motorsports 20.Landon CassillStarCom Racing 10.Ricky Stenhouse Jr.Roush Fenway Racing 11.Daniel SuarezStewart-Haas Racing 8.Kevin HarvickStewart-Haas Racing 2.Chase ElliottHendrick Motorsports 5.Austin DillonRichard Childress Racing STARTING POSITION DRIVER TEAM 18.Matt TifftFront Row Motorsports 3.Joey LoganoTeam Penske PROJECTED DUEL 2 LINEUP 7.Erik JonesJoe Gibbs Racing 19.Parker Kligerman*Gaunt Brothers Racing 18.Ross ChastainPremium Motorsports 16.Matt DiBenedettoLeavine Family Racingcenter_img 7.Kyle BuschJoe Gibbs Racing Sunday’s Daytona 500 single-car qualifying set only the front row for the “Great American Race” — Hendrick Motorsports teammates William Byron (Busch Pole Award) and Alex Bowman will lead the field when the green flag drops Feb. 17 (2:30 p.m. ET, FOX, MRN, SiriusXM NASCAR Radio).The qualifying speeds, though, set the lineups for Thursday’s Gander RV Duel races at Daytona (7 p.m. ET, FS1, MRN, SiriusXM NASCAR Radio), the twin 60-lap races that determine the full starting lineup for the 61st running of the Daytona 500.PHOTOS: The best of the weekendDuel 1 is typically comprised from the odd-numbered drivers on the Daytona 500 qualifying speed chart — first, third, fifth, etc. Duel 2 is then the even-finishing drivers. NASCAR officials, though, ensure an even number of Open, non-Charter teams in each duel race.The results of those two races will determine the cars that qualify for the Daytona 500, and where they line up on the grid. The winner of Duel 1 will start the Daytona 500 in third place, second place starts fifth, and so on through the inside row. The winner of Duel 2 will start the Daytona 500 in fourth place, second place starts sixth and so on through the outside row.MORE: William Byron wins Busch Pole for Daytona 500Additionally, Tyler Reddick and Casey Mears locked themselves into the Daytona 500 field by virtue of being the fastest two Open cars during qualifying.Below is the starting lineup for each Duel race.* denotes Open, non-Charter teamDUEL 1 LINEUP 1.William ByronHendrick Motorsports 4.Clint BowyerStewart-Haas Racing 1.Alex BowmanHendrick Motorsports 10.Kurt BuschChip Ganassi Racing 4.Martin Truex Jr.Joe Gibbs Racing 16.Kyle LarsonChip Ganassi Racing 12.Chris BuescherJTG Daugherty Racing 14.Ryan Truex*Tommy Baldwin Racing 2.Jimmie JohnsonHendrick Motorsports 20.BJ McLeodPetty Ware Racing 12.Michael McDowellFront Row Motorsports 14.Jamie McMurraySpire Motorsports 11.David RaganFront Row Motorsports 19.Corey LaJoieGO FAS Racing 17.Ty DillonGermain Racing 6.Denny HamlinJoe Gibbs Racing 15.Brendan Gaughan*Beard Motorsports 6.Paul MenardWood Brothers Racing 15.Ryan PreeceJTG Daugherty Racing 21.Joey Gase*Motorsports Business Managementlast_img read more

Elderly Couple Dies Trapped in Home Elevator

first_imgST. SIMONS ISLAND, Ga. – Authorities in Georgia say an elderly couple died after being trapped inside an elevator that had gotten stuck between floors in their home.Glynn County coroner Jimmy Durden says 90-year-old Sherwood Wadsworth and his 89-year-old wife, Caroline, had been dead for several days when their bodies were found Wednesday in their home in coastal St. Simons Island. He says it appears they died of natural causes, but autopsies were scheduled for Thursday at the state crime lab.Glynn County police Capt. Marissa Tindale says the couple had no way to call for help when the elevator became stuck between the second and third floors.Tindale says the couple was found after a newspaper carrier noticed several newspapers piled up outside the home and called 911.___Information from: The Florida Times-Union, http://www.jacksonville.comlast_img read more

Move Over, Sudoku—Neurologists Release 3 Online Brain Training Games Scientifically Proven to Work

first_imgAddThis Sharing ButtonsShare to FacebookFacebookFacebookShare to TwitterTwitterTwitterShare to EmailEmailEmailShare to RedditRedditRedditShare to MoreAddThisMoreA team of university professors from New York and California have designed and developed three free digital games to help its users’ brains work more efficiently.NYU Steinhardt Professor Jan L. Plass and his colleagues have created three digital games to help children and adults improve their cognitive skills.While some digital games falsely claim to improve cognitive skills, these three games have actually been proven to do so. Evidenced through a series of research studies, these games can help users boost memory, inhibition, and cognitive flexibility. “Can games actually have positive effects on players? We believe they can, and we designed three games to support learners in developing cognitive skills that researchers have identified as essential for success in daily life, executive functions,” said Jan L. Plass, Paulette Goddard Professor of Digital Media and Learning Sciences at New York University’s Steinhardt School of Culture Education and Human Development and co-creator of the games.RELATED: Next Time You’re Feeling Stressed or Anxious, This Study Says You Should Play TetrisPlass—along with his colleagues Bruce D. Homer of the Graduate Center, City University of New York and Richard E. Mayer of University of California, Santa Barbara—developed the games as a result of a 4-year research project funded by the U.S. Department of Education’s Institute of Education Sciences.The goal of the research was to design targeted computer games that improve cognitive skills—specifically, executive functions like memory and inhibitory control. Upon discovering that the games successfully improved executive functions after as little play as two hours, the scholars made them available online and in the iOS and Google Play app stores.“While some children have access to the best schools and resources, this is not the case for many families from less affluent communities across the nation. We hope these games can help close the gap that this lack of opportunity has created,” continued Plass.The Games and How They WorkThe researchers developed three online games: Gwakkamolé, CrushStations, and All You Can ET. Each of these brain training games support a different executive function.“Unlike other games, our apps were designed from the ground up by a team of developmental psychologists, neuroscience researchers, learning scientists, and game designers to train cognitive skills,” says Homer, a professor of educational psychology and one of the researchers.Photo by Sapna Parikh/NYU NewsGwakkamoléThe first game, Gwakkamolé, was designed to train inhibitory control, a subskill of executive functions. Inhibitory control is the ability to control one’s attention, behavior, thoughts, and/or emotions.In the game, players are instructed to smash the avocados that pop up on the screen while avoiding any of the avocados wearing hats—some of the avocados in the game have spikey hats, hard hats, or electric hats on top of their “heads.”CHECK OUT: This Game Allows You to Plant Trees Around the World Simply By Answering Trivia Questions CorrectlyAs a player gets to higher levels in the game, more avocados appear on the screen and the speed in which players must smash them increases. Each time a player smashes a hatless avocado they gain points, and adversely, they lose points when they smash an avocado wearing a hat. Gwakkamolé forces players to focus their attention and respond quickly and deliberately (by smashing hatless avocados) to gain points.CrushStationsCrushStations, which involves crustaceans rather than avocados, focuses on training working memory. Working memory is responsible for temporarily holding and processing information. It plays a major role in how humans use and remember information they learn on a daily basis.To help train working memory, CrushStations—which takes place in the ocean—requires each player to remember the color and type of creatures on the screen to free them from a hungry octopus. If a player accurately remembers the color and type of crustacean in front of the octopus, the animal goes free. However, if a player is unable to remember both the color and type of creature, the crustacean is captured and eaten by the octopus. The game increases in difficulty by giving players more creatures to remember and more difficult sequences to process.All You Can E.T.All You Can ET is the third game in the set released by the three scholars. This game is designed to train cognitive flexibility—the mental ability to switch between thinking about two different concepts, and to think about multiple concepts simultaneously.In this game, players are providing aliens with food and drinks to help them survive. The challenge in this game is that the aliens frequently change their minds about whether they would like to eat or drink, depending on how many eyes they have and what color their bodies are. For example, in one round, two-eyed orange aliens only eat cupcakes while one-eye green aliens only drink milkshakes. As the game increases in difficulty, the rules for what each alien prefers to eat or drink changes.Research FindingsIn addition to developing the games, all three of which were developed at New York University’s CREATE Lab, Plass, Homer and Mayer published eight research articles reporting on the effectiveness of these games (1, 2, 3, 4, 5, 6, 7, 8).“We found replicated evidence across multiple experiments that playing our games for two hours causes improvements in executive function skills as compared to a control group that plays an unrelated game,” said Mayer. “This is one of the few scientific experiments showing the benefits of game-based training on executive function skills such as being able to shift from one task to another or being able to keep track of a series of events. This work shows the benefits of designing games based on the cognitive theory of game-based training.”As next steps, the scholars plan to continue research and build out virtual reality versions of the games. Together, they have also already edited a handbook of game-based learning.The handbook, being published by the MIT Press, will be available on February 4th and includes the results from this research as well as a myriad of other studies on games and learning.Reprinted from New York UniversityBe Sure And Share The Intriguing News With Your Friends On Social Media…AddThis Sharing ButtonsShare to FacebookFacebookFacebookShare to TwitterTwitterTwitterShare to EmailEmailEmailShare to RedditRedditRedditShare to MoreAddThisMorelast_img read more

Harold Lee Johnson Jr.

first_img Special thanks to childhood and long-time friends Rickey, Preston, Tony, Perry and Butch. For many special favors, thanks to Barbara, Sandra, Carolyn, Ernie, Charlie, Byron, J’Rell, Delwyn and Landon.For everyone who knew and loved Harold, know that he loved you too! He attended Abraham Lincoln High School and obtained an Associate of Applied Science Degree at Lamar University Port Arthur.Friends and family will gather at Gabriel Funeral Home to visit with the family and each other at 10 A.M. A memorial service, in his memory, is scheduled for 11 A.M. Saturday, November 16, 2019 at Gabriel Funeral Home Chapel.Burial will follow at Greenlawn Memorial Park under the direction of Gabriel Funeral Home. Harold is preceded in death by his parents; in-laws; one sister; and his son, Harold Lee Johnson III.Survivors include his spouse of 48 years Sharon Johnson, daughter; Tonya Johnson, grandchildren; Mar’kiffany Richard (Michael Jr.), Deion Miller, Haleigh Johnson (Joe), Cedrick DeLane and Jour’Ni Bella Gibbs, great grandson; Michael Lute III – Trey, sisters; Paulette and Shaniqua Johnson; one great aunt Gladiola Campbell, cousins, sisters-in-law, brothers-in-law, nieces, nephews, and a host of other incredibly special friends.center_img Mr. Harold Lee Johnson Jr., of Port Arthur died Tuesday, November 7, 2019.He was a native and lifelong resident of Port Arthur, Texas.He was employed with Gulf Oil and later Chevron USA Corporation.last_img read more

How Jason Sherwood Designed This Year’s Oscars Set in Three Days

first_imgJason Sherwood (Photo: Emilio Madrid) This isn’t the first time Sherwood has designed a non-theater set; he oversaw Sara Bareilles’ “Amidst the Chaos” concert tour last year. But to Sherwood, the Oscars presents a unique opportunity to work across disciplines. “We’re making a theater show to put on television that’s about the movies,” he says. Unlike a film or musical, there isn’t a narrative around which to construct a scene, no literal place or character to lend the design a personality—except the Oscar statue itself, a frequent feature of past sets that’s too obvious for Sherwood’s taste.Instead, his scenery borrows its spirit from the emotional character of this year’s nominated films. “A film like Joker or Parasite has confronted something about the human experience, something we can’t ignore—class divides, gun violence, mental health,” he says. Sherwood’s challenge was, “to make the space feel as if it encapsulates that dimensionality, excitement and diversity.”Why does the Academy of Motion Picture Arts and Sciences, dedicated to film, ask theater, not Hollywood designers to mount their set? Sherwood says it’s because theater artists, hired by the Academy for the past eight consecutive years to design the ceremony, are gifted at working in metaphorical spaces. “As set designers for the theater, our job is world building,” he says. “Often, that world has to be abstracted or give an impression of an idea. Whereas if you design for film, it’s world building in a naturalistic way. Very rarely do you get to design an entire film that takes place inside an emotional landscape. Plays and musicals do, and the Academy wants you to feel like you’re inside the emotional sense of this year on film.” View Comments Jason Sherwood’s set design for the 2020 Oscars(Photo courtesy of the Academy Awards) This year, designer Jason Sherwood joins the likes of theater artists Derek McLane, David Korins and David Rockwell as the set designer for the Academy Awards. On Sunday, February 9, viewers around the world will see Hollywood celebrities present and receive awards from Sherwood’s set at the Dolby Theatre. Sherwood says the job came fast: “From the first interview to being hired was only two days, and from being hired to the first presentation, it was only three.”The designer has created sets for off-Broadway companies like Second Stage Theater and New York Theatre Workshop as well as last year’s Rent: Live on Fox, for which he won an Emmy Award. “My work tends to be very sculptural and dimensional,” he says. “So, I came to the Academy with an idea for this swirling, sculptural cyclone that began at the back of the stage, came forward and crested out over the audience, breaking the proscenium line. There’s this central, spiral element that’s able to turn and reveal different sides of itself, and if embedded with moving images of the films, starts to feel like a swirling cyclone of this year’s movies.”last_img read more

Polar staffer in Ironman journey

first_imgIn tandem with the release of its new RCX5, Polar has a released a 3-4 minute clip that shows how a Polar employee and multisport athlete uses an RS800CX to train for his first Ironman race.www.polarusa.com Relatedlast_img

People with anxiety show fundamental differences in perception

first_imgLinkedIn Pinterest Share Email Share on Twittercenter_img People with anxiety fundamentally perceive the world differently, according to a study reported in the Cell Press journal Current Biology on March 3. They aren’t simply making the choice to “play it safe.”The new study shows that people diagnosed with anxiety are less able to distinguish between a neutral, “safe” stimulus (in this case, the sound of a tone) and one that was earlier associated with the threat of money loss or gain. In other words, when it comes to emotional experiences, they show a behavioral phenomenon known as over-generalization, the researchers say.“We show that in patients with anxiety, emotional experience induces plasticity in brain circuits that lasts after the experience is over,” says Rony Paz of Weizmann Institute of Science in Israel. “Such plastic changes occur in primary circuits that later mediate the response to new stimuli, resulting in an inability to discriminate between the originally experienced stimulus and a new similar stimulus. Therefore, anxiety patients respond emotionally to such new stimuli as well, resulting in anxiety even in apparently irrelevant new situations. Importantly, they cannot control this, as it is a perceptual inability to discriminate.” Share on Facebook In the study, Paz and his colleagues trained people with anxiety to associate three distinct tones with one of three outcomes: money loss, money gain, or no consequence. In the next phase, study participants were presented with one of 15 tones and were asked whether they’d heard the tone before in training or not. If they were right, they were rewarded with money.The best strategy was not to mistake (or over-generalize) a new tone for one they’d heard in the training phase. But the researchers found that people with anxiety were more likely than healthy controls to think that a new tone was actually one of the tones they’d heard earlier. That is, they were more likely to mistakenly associate a new tone with money loss or gain. Those differences weren’t explained by differences in participants’ hearing or learning abilities. They simply perceived the sounds that were earlier linked to an emotional experience differently.Functional magnetic resonance images (fMRIs) of the brains of people with anxiety versus healthy controls showed differences in brain responses, too. Those differences were mainly found in the amygdala, a brain region related to fear and anxiety, and also in primary sensory regions of the brain. These results strengthen the idea that emotional experiences induce changes in sensory representations in anxiety patients’ brains.The findings might help to explain why some people are more prone to anxiety than others, although the underlying brain plasticity that leads to anxiety isn’t in itself “bad,” Paz says.“Anxiety traits can be completely normal, and even beneficial evolutionarily. Yet an emotional event, even minor sometimes, can induce brain changes that might lead to full-blown anxiety,” he says.last_img read more

NWS: Today’s High Near 82; Tonight’s Low Around 55

first_imgSmoke from wildfires over Arizona and southwestern New Mexico cause an air quality advisory today for San Juan County and a health alert for Bernalillo County. Courtesy/NWS The National Weather Service forecasts today’s high in Los Alamos near 82 with sunny skies and tonight’s low around 55. Courtesy/NWSlast_img

Northern Ireland’s flag bearers

first_imgTo access this article REGISTER NOWWould you like print copies, app and digital replica access too? SUBSCRIBE for as little as £5 per week. Would you like to read more?Register for free to finish this article.Sign up now for the following benefits:Four FREE articles of your choice per monthBreaking news, comment and analysis from industry experts as it happensChoose from our portfolio of email newsletterslast_img

Cayman Islands Update COVID -19

first_img Oct 16, 2020 Oct 16, 2020 St. Lucia records more cases of COVID Oct 15, 2020 More deaths from COVID-19 recorded in CARICOM countries,… You may be interested in… St. Kitts And Nevis Confirms Two COVID-19 CasesNATIONAL STATEMENT ON COVID-19 By the Hon Wendy Colleen Phipps Minister of State with Responsibility for Health March 25, 2020 In my capacity as Minister of State with Responsibility for Health, it is my duty to inform you that as of 11:03 pm on Tuesday, March 24, 2020, the Federation…March 25, 2020In “CARICOM”CARICOM SG commends regional response to COVID-19CARICOM Secretary-General, Ambassador Irwin LaRocque, has commended the health emergency response mechanism engineered by the Caribbean Public Health Agency (CARPHA) to keep the Community free of the novel coronavirus (COVID-19). Secretary-General LaRocque said the inter-agency collaboration that was taking place was another example of the co-ordination required to address the…February 18, 2020In “31Intersessional”CARPHA Now Testing for Novel CoronavirusThe Caribbean Public Health Agency (CARPHA) now has the ability to do testing for the Novel Coronavirus, which the World Health Organisation has named Covid-19. The CARPHA Laboratory is accredited to internationally recognised standards and provides testing services for national laboratories, not for individuals. It takes between 24 and 48…February 13, 2020In “Associate Member States”Share this on WhatsApp Six Eastern Caribbean countries deemed safe for travel – CDC Share this:PrintTwitterFacebookLinkedInLike this:Like Loading… CMO says Saint Lucia at critical stage of COVID-19 outbreak Oct 15, 2020last_img read more